package studio.baka.satoripixeldungeon.effects.particles;

import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.utils.Random;

public class SnowParticle extends PixelParticle {

    public static final Emitter.Factory FACTORY = new Factory() {
        @Override
        public void emit(Emitter emitter, int index, float x, float y) {
            ((SnowParticle) emitter.recycle(SnowParticle.class)).reset(x, y);
        }
    };

    public SnowParticle() {
        super();
        speed.set(0, Random.Float(5, 8));
        lifespan = 1.2f;
    }

    public void reset(float x, float y) {
        revive();

        this.x = x;
        this.y = y - speed.y * lifespan;

        left = lifespan;
    }

    @Override
    public void update() {
        super.update();
        float p = left / lifespan;
        am = (p < 0.5f ? p : 1 - p) * 1.5f;
    }
}